Shiranui Spiritmaster
FIRE 4

Shiranui Spiritmaster

  • Archetype:
  • Shiranui

  • ATK:
  • 1500

  • DEF:
  • 0

  • View:
  • 4656




When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or GY, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.




 
 
AI Power Analysis
Combo enablerConfidence: Medium
60± 6/ 100
Power Score
Intrinsic 60
Deck 61

Shiranui Spiritmaster — Power Evaluation

Final Score: 60 ± 6 · Confidence: Medium

  • Intrinsic: 60 · Deck: 61 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Extender, Removal, Material body

Why it scores here

Shiranui Spiritmaster is a compact engine extender rather than a payoff: Normal Summoning it Special Summons another Shiranui from hand or GY, and banishing it converts into a targeted destroy of a face-up opponent card. Those two live zones — field and banished — are what the deck data reflects (400 lists, up to 94.5% alongside Solitaire), not its 1500 ATK or its 0 DEF. Its ceiling is capped because it needs a second Shiranui already in hand or GY, competes for the single Normal Summon, and is run as a 1-of (avg 1.34 copies) in a deck whose real starters sit elsewhere; the two recorded combos place it in boards averaging power_index 72.5 but never label it as the starter, material, or payoff.

Axis scores

Axis Score Evidence
Accessibility 60 A Level 4 FIRE Zombie with the Shiranui name that is live when drawn and co-played with Solitaire (94.5%) and Squire (91.8%), but it is never recorded as a searched starter and is usually run as a 1-of (avg 1.34 copies) (observed).
Combo & Conversion 58 Normal Summon converts into one extra Shiranui body from hand or GY to feed Zombie Synchro/Link lines, but it is never labelled starter/material/payoff in the 2 recorded combos and needs a second Shiranui already available to do anything (inferred).
Resource Economy 52 Reviving a body from the GY is card-neutral by itself and the banished pop trades one-for-one; the recorded boards show netCardAdvantage 3, but that traces to the surrounding Mezuki/Solitaire line rather than this card alone (observed).
Effect & Interaction 48 Banishing it destroys 1 face-up card the opponent controls, once per turn — real but narrow removal that misses face-down and set cards (verified).
Material Utility 62 A Level 4 FIRE Zombie at 1500/0 that feeds Zombie Synchro/Link plays (Squiresaga, Skillsaga Supremacy, Vampire Sucker) and stays a usable body even when its effect is negated (observed).
Resilience & Flexibility 55 Useful in two zones (field and banished) and part of a redundant Zombie engine with Mezuki, Gozuki and Spectralsword Shade, but its Summon effect depends on the Normal Summon and the pop is once per turn (inferred).
Deck-Building Efficiency 62 Takes roughly one deck slot (313 of 400 lists run exactly 1) and is not a garnet — it is a functional body — but it is archetype-locked and only pays off alongside other Shiranui cards (observed).

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Extender. Intrinsic ≈ 60, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • On Normal Summon it Special Summons another Shiranui from hand or GY, giving a free extra body for Synchro/Link extension
  • Two live zones: it also functions from the banished pile as a targeted pop on a face-up opponent card
  • Reliable Level 4 FIRE Zombie body that still converts as material when its effect is negated
  • Core Shiranui name with extremely high co-play rates (Solitaire 94.5%, Squire 91.8%, Mezuki 87.0%)

Weaknesses

  • The Normal Summon effect does nothing unless another Shiranui is already in hand or GY
  • Normal-Summon dependent — no self-Special Summon, so it competes with Solitaire/Squire for the one Normal Summon each turn
  • The destroy effect only hits face-up cards, is once per turn, and requires this card to be banished first
  • Sits at only ~1.34 copies per deck (313 of 400 lists run exactly 1), i.e. a small engine piece rather than a central starter

Counters / choke points

  • Negating the Normal Summon or the Summon itself leaves only a 1500-ATK body with no follow-up
  • Graveyard disruption before the effect resolves removes the target to revive
  • Effects that prevent banishing, or that return/remove the card from the banished pile, blank the destroy trigger
  • Removal aimed at the revived Shiranui (banished when it leaves the field) cuts the extension short

Best use

Combo enabler / extender with a banished-zone pop. Decks: Shiranui, Mayakashi Shiranui, Zombie. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: when Normal Summoned, Special Summon 1 Shiranui monster from hand or GY (except Spiritmaster), banished when it leaves the field; Card text: if banished, once per turn, target 1 face-up card the opponent controls and destroy it; Level 4 FIRE Zombie, 1500 ATK / 0 DEF, Shiranui archetype, legal in TCG/OCG/Master Duel/Duel Links
  • Observed: 400 decks run it, all in the main deck, at 1.34 average copies (313 lists at 1, 36 at 2, 51 at 3); Co-deck rates: Shiranui Solitaire 94.5%, Shiranui Squire 91.8%, Mezuki 87.0%, Spectralsword Shade 84.2%; Appears in 2 of 2 recorded combos with avg power_index 72.5 and no recorded starter/searched/material/payoff role; 32 distinct archetypes appear alongside it in decks_evidence; Usage statistics: 100% inclusion with 3 typical copies in the single Zombies sample
  • Inferred: The Normal Summon effect extends a board only when another Shiranui already exists in hand or GY; The banished trigger supplies recurring removal in Shiranui lists that banish their own monsters (Gold Sarcophagus, Spectralsword Shade, Shiranui Style Samsara)
  • Data gaps: no banlist token — assumed 3 copies (unlimited) only 2 recorded combos, neither carrying role labels (starter/searched/material/payoff all 0) guide evidence is one entry with an empty/uninformative snippet usage_statistics covers only a single archetype (Zombies), so cross-home inclusion is thin no dated metagame sample, so meta_power is null/provisional











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